Authors: Dela Cruz, Jemelyn A., Gono, Joanne D., Mendoza, Allyza L., Caballero, Michael M., and Gallardo, Al Jason Issue: 2020-2021 Abstract: The research concerns A person’s life stages shift, including from student to professional. A student’s transition to the workplace is difficult (Anjum, 2020). Some students are bewildered, disoriented, and…
FiTrack: A Web Based Interactive Diet Tracking System Using BMI Tracking with Image Processing Tool and Dietary Meal Suggestion
Authors: Kenneth Arvin V. Garay, Markus Jameson F. Miranda, Al-Daniel B. Ramos, Arlene R. Caballero, and Erlito M. Albina Issue: 2022 Abstract: This paper proposes FiTrack, a web-based diet tracking system with image processing, BMI tracking, and dietary meal suggestion features. The goal is to provide users a convenient way…
Analyzing Lean Management Practices Among Milk Tea Business Owners in the City of Manila: A Survey Towards Business Resiliency
Authors: Annlee M. Catalon, John Mark B. Dayandayan, Winrich A. San Luis, and Michael M. Caballero Issue: 2019-2020 Asbtract: Milk tea is one of the most widely consumed and most popular beverages that we have today. Because of this, Filipinos have also started to patronage them, and a typical Filipino…
Mr. B.I.N (Beneficial, Influential, Necessary): A Waste Collection Services Mobile Application for Small Local Businesses with SMS Notification and Scheduling System
Authors: Ricka Ella J. Geronimo, Jeuss Aedam A. Turla, Katrina D. Villamor, Arlene R. Caballero, and Erlito M. Albina Issue: 2022 Abstract: This paper proposes an Android mobile application called “Mr. BIN” to provide waste collection services for small local businesses. The goal is to help these businesses properly manage…
Plucky: A Mobile App For E-Coaching and Self-Service Technology for Esports with Data Visualizations
Authors: Aaron Paul D. Bautista, Jann Dale B. Rocafor, Kim D. Villamor, Arlene R. Caballero, and Erlito M. Albina Issue: 2022 Abstract: This paper proposes a mobile application called Plucky for e-coaching services in e-sports using self-service technology and data visualizations. The goal is to connect gamers to professional coaches…