Interactive 3d Mobile Locator using Collision Detection (BVH) Algorithm

Authors: Josue, Lance C., Nieva, Adrian O., Rocafort, Michael B., and Mr. Samuel Chua

Issue: 2019


This study proposes an enhanced mobile application for navigating university grounds. Inspired by existing online locator services and location-based gaming, the app seeks to provide an accessible, user-friendly navigation aid. Employing agile development methodology, the mobile app was built using Java programming in five key phases – explore, initialize, productionize, stabilize, and system test/fix. This approach enabled continuous visibility into progress, early discovery and correction of issues, and incorporation of user feedback to meet preferences. Key app functionality allows users to set their location and then navigate to destinations across the campus. Customized routes and directions suited for varying user needs are generated, including accessibility options for persons with disabilities. By moving navigation from generic pre-set start points to user-defined locations, the app provides greater flexibility. Testing and refinement addressed technical defects to minimize user friction. Overall, this research demonstrates the feasibility of creating an innovative mobile app that improves upon existing locator services. The methodology can serve as a model for developing user-centric navigation tools. Additional functionality and campus data integration may further enhance the university-based positioning system initiated through this work. With the power of mobile technology and programming, individualized, interactive campus maps are now in students’ pockets to facilitate finding their way.